<h1 style="box-sizing: border-box; margin: 0px; font-weight: 500; line-height: 1.5; font-size: 2.4em; font-family: Poppins, sans-serif; color: var(--iq-title-text); letter-spacing: 1px; background-color: #ffffff;">The R-Zone</h1>
<p><img style="box-sizing: border-box; vertical-align: middle; border-style: none; max-width: 32%; color: #585858; font-family: Poppins, sans-serif; letter-spacing: 1px; background-color: #ffffff; margin: 0px 10px; max-height: 297px; height: auto; width: auto;" src="https://i.imgur.com/shY2NU5.jpg" alt="r zone" align="left" /></p>
<p style="box-sizing: border-box; margin-top: 0px; margin-bottom: 1rem; color: #585858; font-family: Poppins, sans-serif; letter-spacing: 1px; background-color: #ffffff;">Originally developed by Tiger Electronics, the R-Zone is a portable game console that was released in 1995. It was designed to display clear LCD screens from game cartridges.</p>
<p style="box-sizing: border-box; margin-top: 0px; margin-bottom: 1rem; color: #585858; font-family: Poppins, sans-serif; letter-spacing: 1px; background-color: #ffffff;">Initially, the device was head-worn. However, the company later released a handheld version. It was also called the Xtreme Pocket Game. It offered limited color graphics. The R-Zone was not a hit, and the versions did not sell well.</p>
<p style="box-sizing: border-box; margin-top: 0px; margin-bottom: 1rem; color: #585858; font-family: Poppins, sans-serif; letter-spacing: 1px; background-color: #ffffff;">The R-Zone was announced before its release. It was shown at the American International Toy Fair in February 1995. It was eventually discontinued.</p>
<p style="box-sizing: border-box; margin-top: 0px; margin-bottom: 1rem; color: #585858; font-family: Poppins, sans-serif; letter-spacing: 1px; background-color: #ffffff;">The R-Zone was not intended to compete with other handhelds. Instead, it was marketed as a virtual reality console. It was based on a headpiece that showed a clear LCD screen. It had a directional pad, which provided four directions of movement in games.</p>
<p style="box-sizing: border-box; margin-top: 0px; margin-bottom: 1rem; color: #585858; font-family: Poppins, sans-serif; letter-spacing: 1px; background-color: #ffffff;">The system worked by projecting a clear LCD screen onto a mirrored surface. It was designed to play multiple games at once, and its controller provided ten buttons.</p>
<p style="box-sizing: border-box; margin-top: 0px; margin-bottom: 1rem; color: #585858; font-family: Poppins, sans-serif; letter-spacing: 1px; background-color: #ffffff;">The Super Screen was a major improvement over the HeadGear model. The Super Screen had a mirrored surface that projected a color background for the game. It was sold in combination with the HeadGear model. It sacrificed portability.</p>
<p style="box-sizing: border-box; margin-top: 0px; margin-bottom: 1rem; color: #585858; font-family: Poppins, sans-serif; letter-spacing: 1px; background-color: #ffffff;">The Xtreme Pocket Game was a better version of the Tiger, but it came too late for the R-Zone. It was released in 1997. The Xtreme Pocket Game was not a hit, and the R-Zone was finally cancelled.</p>
<p style="box-sizing: border-box; margin-top: 0px; margin-bottom: 1rem; color: #585858; font-family: Poppins, sans-serif; letter-spacing: 1px; background-color: #ffffff;">The R-Zone was designed to provide power, sound, and controls. It did not have a microprocessor. The game cartridges contained all the information. The game cartridges also have a built-in screen.</p>